Closed MartianGreed closed 3 months ago
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Files that changed from the base of the PR and between 95e373c92d1de5a337d7b8d4428e9211c5851a9b and 7c6d94e31c0866a535586ba97c338e3786e4e38c.
## Walkthrough
This update introduces a vanilla Phaser.js example, featuring a character navigating an infinite map. It includes essential configuration files and scripts, enhancing modularity and maintainability while integrating the Dojo engine effectively. This setup streamlines the development process and lays the groundwork for an engaging interactive experience.
## Changes
| Files | Change Summary |
|-------|----------------|
| `examples/vanilla/phaser/.gitignore` | New file to exclude unnecessary files from version control. |
| `examples/vanilla/phaser/dojoConfig.ts`, `examples/vanilla/phaser/src/dojo/*.ts`, `examples/vanilla/phaser/src/models.ts`, `examples/vanilla/phaser/src/utils.ts` | New files defining Dojo configuration, components, models, and utility functions for game logic. |
| `examples/vanilla/phaser/index.html` | New foundational HTML file linking Dojo and Phaser. |
| `examples/vanilla/phaser/package.json`, `examples/vanilla/phaser/tsconfig.json`, `examples/vanilla/phaser/vite.config.ts` | New configuration files for project metadata, TypeScript options, and build setup. |
| `examples/vanilla/phaser/src/entities.ts`, `examples/vanilla/phaser/src/scenes/scene-main.ts`, `examples/vanilla/phaser/src/main.ts` | New files introducing classes for managing game entities, scene management, and game initialization. |
| `package.json` | Addition of a new build script for the vanilla Phaser example. |
| `pnpm-workspace.yaml` | Updated to include new paths for workspace packages. |
| `scripts/build-examples.sh` | Modified script to include building the vanilla Phaser application. |
## Sequence Diagram(s)
```mermaid
sequenceDiagram
participant User
participant SceneMain as Scene
participant GameConfig as Game
participant DojoConfig as Config
participant Models as Model
User->>Scene: Start Game
Scene->>Config: Load Configuration
Config->>Scene: Return Config
Scene->>Game: Initialize Game with Config
Game->>Model: Setup Models
Model->>Scene: Return Models
Scene-->>User: Game Ready
Objective | Addressed | Explanation |
---|---|---|
Create a pure Phaser.js example (#[242]) | β | |
Show a character moving around on an infinite map (#[242]) | β | Implementation details on character movement are not explicitly confirmed. |
π° In a world of maps, so vast and wide,
A character hops with joy and pride.
With Phaser's magic, they leap and bound,
Through endless terrains, adventure found.
Hooray for code, a new tale to tell,
In this rabbit's paradise, all is swell! π
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Closes #242
Introduced changes
Adds a new example using vanilla js and phaser
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Checklist
Summary by CodeRabbit