The manual process of dragging and dropping models into the WorldManager GameObject is time-consuming, especially when dealing with a large number of models.
Solution
Now, SynchronizationMaster automatically discovers ModelInstance implementations within "Dojo/Runtime/Models" folder. These models are then dynamically added as components to a GameObject named "Models".
Dynamic Model Addition
Issue
The manual process of dragging and dropping models into the WorldManager GameObject is time-consuming, especially when dealing with a large number of models.
Solution
Now, SynchronizationMaster automatically discovers ModelInstance implementations within "Dojo/Runtime/Models" folder. These models are then dynamically added as components to a GameObject named "Models".