Open gamedevsam opened 1 year ago
You can scp the file to the remote server from your local server, which is what I do for testing built binaries (and final release testing).
I do think it might be good to setup an apt repo, but I'd want to make that unique per install so folks don't just share the apt repo and then try and hack the binary.
Definitely not a big priority imo, it was relatively simple to work around this limitation. I'm keen on closing this issue unless you feel it's worth keeping around for some reason
Description of feature
This is more of an idea / discussion, not really an issue:
When I purchased dokku-pro I got an email that contained a link to a
dpdcart
page where I was able to do download the dokku-pro binary and its license key. That was pretty smooth, I really like the dpd UI and how simple it is to download the thing I paid for.What was not as simple, was getting the dokku-pro binary into my digital ocean dropplet. I ended up installing Tailscale on both the dropplet and my home PC, setting up an HTTP server on my home PC to serve the dokku-pro binary and used
wget
to download the file within the dropplet.It wasn't hard, but it was a bit awkward. Seems to me it should be easier to get the dokku-pro binary, assuming you setup the license key in the right place in your server machine, installing dokku-pro should be as simple as running a single command.
Again, not much of an issue, and the Tailscale hack totally worked and was pretty quick and easy to do, might be worth considering a better install process for dokku-pro users (especially if it's easy to do).