Open GoogleCodeExporter opened 9 years ago
what i tested is from the trunk version only aden tower can destroyed the other
castles dont work. do you mean that?
Original comment by Nuijen...@gmail.com
on 27 Jul 2011 at 4:55
during the siege of the IGG castle the tower could not take damage from
attacker or owner
Original comment by sithb...@comcast.net
on 27 Jul 2011 at 6:30
i found the problem this whas none excist im done with it im going to test it
if it works ill commit it.
Original comment by Nuijen...@gmail.com
on 27 Jul 2011 at 9:56
I just tested it. It is not working
Original comment by jakyprod...@gmail.com
on 27 Jul 2011 at 11:57
ok thx then i go check further into it
Original comment by Nuijen...@gmail.com
on 28 Jul 2011 at 6:16
This file is an absolute mess, and I'm pretty amazed sieges work at all with
how this file looks, but here's my change that seems to fix it as best I can
tell without breaking anything else.
https://github.com/l1j/en/commit/ab308339525e060ca911a1ed4397b530f1203eee
Original comment by tric...@gmail.com
on 28 Jul 2011 at 7:20
and btw the tower still wont take dmg from the owner, but it shouldn't
I believe the towers are immune to damage while the owning royal is on screen
Original comment by tric...@gmail.com
on 28 Jul 2011 at 7:24
DarkWolf Fixes: Guardian Tower breaks extremely easily and No spinnng crown
after guardian tower breaks
Tricid fixes: Guardian tower breaks like live and there is a spinning crown
after guardian tower breaks. Cannot take castle by punching, hitting the
spinning crown or anyway after the guardian tower breaks.
Original comment by jakyprod...@gmail.com
on 28 Jul 2011 at 8:16
You have to unpoly to declare or take a crown. Not sure if that is a live like
mechanic or a really old bug. If it's a bug I can fix it pretty fast too
bug or not it does annoy me, so I'll probably change it anyway
Original comment by tric...@gmail.com
on 28 Jul 2011 at 8:18
My mistake. Tricid's fix does work.
Original comment by jakyprod...@gmail.com
on 28 Jul 2011 at 8:44
k best I can tell its a live mechanic to help prevent a prince "ninja'ing" the
crown (using a fast poly and running in and grabbing it).
I guess I can see the logic with that, so I won't change it. It's still an
annoying and unneccesary mechanic imo
darkwolf, look on github in the L1TowerInstance.java file for the fix
Original comment by tric...@gmail.com
on 29 Jul 2011 at 2:50
my change fixes only all towers only the aden guardian tower not. i whas not
done on the code yet. i whas for a few days away.
Original comment by Nuijen...@gmail.com
on 30 Jul 2011 at 2:27
i didnt added the crown spawn yet for the castles.
Original comment by Nuijen...@gmail.com
on 30 Jul 2011 at 2:49
Original issue reported on code.google.com by
jakyprod...@gmail.com
on 27 Jul 2011 at 8:35