Closed kevboh closed 8 years ago
Can’t really think of a workaround to this right now, I’d suggest using a gesture recogniser to invoke it rather than the keyboard, then turn off key bindings so the text field doesn't interfere with the responder chain.
Shake events don't propagate past the inputTextView to the rest of the application. To reproduce, implement a simple project with shake to undo support (like https://github.com/dcgrigsby/TallyTrucks), add DCIntrospect, then run and try to shake-to-undo in the simulator (Hardware -> Shake Gesture or ^⌘Z). Undo will not prompt.