Closed Lapizistik closed 3 months ago
Hi, thank you for sharing this! It's definitely bad that there isn't a way to customize Tiling Shell's keybindings or to at least disable/enable them!
I will prioritise this in the next update (next week).
Meanwhile, if you prefer you can install the previous version (v8.0), which doesn't redefine the keybindings
Thanks a lot! And thank you for your work, I really like your extension!
I think it will be also very useful to have an ability to disable hotkeys
Hi, thank you for sharing this! It's definitely bad that there isn't a way to customize Tiling Shell's keybindings or to at least disable/enable them!
I will prioritise this in the next update (next week).
Thanks for prioritizing this! I was about to open a feature request for letting the user choose their own keybindings (Personally my goal is to change from SUPER
+[arrow key]
to SUPER
+ALT
+h/j/k/l
for moving windows around).
Here we are! :partying_face:
In this update you can enable/disable the keybindings or change them. This is coming soon this week with version 10.0. If you want to try it in advance, I leave here the files. Enjoy!
One of the many things I like about Tiling Shell is the fact that it works so nicely with the Gesture Improvements extension.
But when I change the Super
+←↑↓→
keybindings to SUPER
+ALT
+h/j/k/l
in Tiling Shell Gesture Improvements breaks.
To fix this I applied this change to Gesture Improvements:
diff --git a/gestureImprovements@gestures/src/snapWindow.js b/gestureImprovements@gestures/src/snapWindow.js
index 59acc9d..07ee96c 100644
--- a/gestureImprovements@gestures/src/snapWindow.js
+++ b/gestureImprovements@gestures/src/snapWindow.js
@@ -117,7 +117,7 @@ const TilePreview = registerClass(class TilePreview extends St.Widget {
// snap-left,normal,snap-right
else {
if (state !== GestureTileState.NORMAL) {
- const keys = [Clutter.KEY_Super_L, (state === GestureTileState.LEFT_TILE ? Clutter.KEY_Left : Clutter.KEY_Right)];
+ const keys = [Clutter.KEY_Alt_L, Clutter.KEY_Super_L, (state === GestureTileState.LEFT_TILE ? Clutter.KEY_h : Clutter.KEY_l)];
this._virtualDevice.sendKeys(keys);
}
}
Describe the bug I have
<Super>←
,<Super>→
,<Super>↑
,<Super>↓
(left, right, up, down) mapped to switch workspaces (matrix layout). With the new version of tilingshell the keys are redefined and I have no way to get them back (I would be fine with being able to redefine the tilingshell keys through dconf-editor or what, or just switch off the remapping at all, but at a first glance I don't see how to easily do this).To Reproduce Steps to reproduce the behavior:
<Super>←
to anything in gnome shell<Super>←
Information (please complete the following):
Additional context I had a glimpse on the code and this comment suggests this is currently hardcoded and I don't see a way to disable this.