I have tweaked my local copy so that it invalidates the timer once all tweens have finished, and creates a new timer if needed at the top of addTweenOperation: instead. I believe this is better for large projects such as mine, as it cuts down on the number of instructions happening every second:
I have tweaked my local copy so that it invalidates the timer once all tweens have finished, and creates a new timer if needed at the top of
addTweenOperation:
instead. I believe this is better for large projects such as mine, as it cuts down on the number of instructions happening every second:And again at the bottom of the
update
method:Let me know if I can pull this and add the code, I would be happy to!