Closed pmorim closed 1 year ago
Should be, because I just used it on 4.1.0 yesterday :/
Will check on the latest-latest stable. Thank you a lot for providing the error messages!
Update: can't reproduce.
I assume Godot hasn't guessed a property's type because there's a cyclic dependency, and one script hasn't loaded. Does it happen if every script in addons/resources_spreadsheet_view/main_sceen/
is opened then saved (Ctrl+S
) then closed?
I have an idea on how to make it consistent, but just checkin'.
After some extra investigating, I found that the issue was that I already had a SelectionManager
autoload conflicting with the one from this plugin.
Maybe prefix all of the class_names
with the plugin name to reduce the possibility of conflicts? Or are there any other solutions?
Uhhhhhh there are no class_name
s. That is, most scripts that absolutely need to use that keyword are already prefixed - others are preloaded in constants WHICH IN TURN causes the conflicts, yeah.
Good catch! I can rename them, but would prefer to look for other options first 🤔
Is this plugin compatible with Godot 4.1? I'm just getting an empty UI and some console errors when opening the tab.