Closed Ohan17 closed 1 year ago
Good idea, I planned recursive scanning but forgot! If there's only one custom resource per folder, should be easy - but if there are different types of custom resources, say, a CharacterStats
and CharacterBehaviour
in each, the table can't be built - I still need #24 sorted out.
The feature's up (9b826b5539a0abde8f10e89e68d7c221d22d6807) so should be usable for your case! But for multiple custom types, I'd like to move the discussion into #24.
I have a list of characters which data is contained in modular folders, each with their own scene, script, texture, etc. It would be cleaner to be able to store resource files in the corresponding folders where they are used.