Open bgie opened 8 months ago
Hello! A folder can be opened by pasting a path into the text field at the top, or clicking the "📁" button next to it.
The errors are bizarre, though. Do they not let the header with the text field to appear? Does it persist when restarting the project?
Retested it - now it works without any issue!
I had already restarted godot once, and it did not fix it at first. Now, after yet another restart, it works.
I assume it is related to the godot imports folder, files like global_script_class_cache.cfg need to be recreated after a git clone and the order in which classes are registered to the class database could be the cause. Just an educated guess though.
Can confirm, had the same issue on 4.2.1 Stable. Requires 2 restarts for it to work, but it works :D
Looks promising, but on my linux machine using Godot 4.2 I could not get this plugin to work.
I cloned the entire repo and checked out the Godot-4 branch. Importing the project first does a conversion to 4.2, which gives no errors, but when opening the project it gives a bunch of parse errors. Full output log below.
I do get the # resourcetables tab but it stays empty. To be honest, it's also not clear to me how to open a specific folder as a sheet. I tried doubleclicking a resource file in the examples or selecting the parent folder containing the resources.