Open ghost opened 10 months ago
Sorry, I can't help with this because:
I know it also crashes on Android, so it might be an OS-specific issue, but I don't yet know what exactly causes the crash.
/home/infinity godot Godot Engine v4.0.2.stable.custom_build - https://godotengine.org OpenGL API 4.6 (Core Profile) Mesa 23.0.3 - Compatibility - Using Device: AMD - AMD Radeon RX 6500 XT (navi24, LLVM 15.0.7, DRM 3.49, 6.1.55)
Editing project: /home/infinity/Games/godot Godot Engine v4.0.2.stable.custom_build - https://godotengine.org Vulkan API 1.3.246 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6500 XT /home/infinity
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:70)
Countdown started for { "year": 2023, "month": 11, "day": 1, "hour": 21, "minute": 37, "second": 0 }
WARNING: Addon 'res://addons/previous-tab/plugin.cfg' failed to load. No directory found. Removing from enabled plugins.
at: set_addon_plugin_enabled (editor/editor_node.cpp:3586)
ERROR: Node not found: "Box/Workspace/ViewportOverlay/EditedImageView/SubViewport" (relative to "/root/@@16582/@@655/@@656/@@664/@@667/@@675/@@683/@@684/@@686/@@712/@@713/@@752/MainScreen/@@9769/@@9596/@@9598/@@9600/@@9601/@@9602/@@9603/Node2D").
at: get_node (scene/main/node.cpp:1364)
ERROR: ViewportTexture: Path to node is invalid.
at: setup_local_to_scene (scene/main/viewport.cpp:76)
ERROR: Condition "proxy.is_valid()" is true.
at: setup_local_to_scene (scene/main/viewport.cpp:89)
SCRIPT ERROR: Invalid get index 'item_selected' (on base: 'LineEdit').
at: try_connect_bottom_dock (res://addons/sprite_painter/src/floating/type_context/context_spriteframes.gd:37)
SCRIPT ERROR: Invalid get index 'edited_object' (on base: 'EditorPlugin ()').
at: _ready (res://addons/sprite_painter/src/floating/type_context_settings.gd:43)
this is all that appears in the console also when it crashed the console didnt switch to "normal mode" and was stuck in the end of backtrace and ctrl c did nothing if thats usefull
also all my plugins
Much better, thanks!
Unfortunately, I probably can't fix this within the Ludum Dare timeframe (I assume you're doing that because I see a Jam Countdown plugin). But I'll leave the issue open in case I get time to fix this or someone knows this better.
Alr thank you so much!
also i did not know ludem dare existed it was for another jam thats in a month but imma try the dare
I'm using nixos on latest stable Installed it trough godot Godot is on latest 4th edition release