don-tnowe / godot-sprite-painter

Image editor right inside Godot 4.
MIT License
79 stars 8 forks source link

The addon doesn't work #17

Closed MudkipWorld closed 10 months ago

MudkipWorld commented 10 months ago

When I try using the add-on/ plugin in Godot 4.0.2 or 4.1.1, some parts of the code seem broken for some reason. I couldn't figure out how to fix it myself. Will there be any updates coming soon? I really like the concept of the plugin, but I sadly can't use it because of the mentioned issue. Example Capture

I even recommend trying to release a non-plugin version as some sort of a demo or simple light-weight drawing app. Would be super cool!

don-tnowe commented 10 months ago

EditorSpinSlider is an editor-only class, you're not supposed to run any scenes with these! You must enable the plugin through settings: Project -> Settings -> Plugins

don-tnowe commented 10 months ago

By the way, the fact that some editor-only classes are used means there won't be any standalone app - I'd need to replace references to these classes with my own implemented classes.

MudkipWorld commented 10 months ago

By the way, the fact that some editor-only classes are used means there won't be any standalone app - I'd need to replace references to these classes with my own implemented classes.

Gotcha!, would there any possible way for me to change these classes in some way? another thing, when I start up the project with the plugin, I always get these. just wanted to make sure they aren't a massive issue ^^; screenshot

don-tnowe commented 10 months ago

Hmm, I'm not getting these. It might be from installing files outside the addons/sprite_painter folder (you're supposed to only have that folder), or choosing a different directory during install.

What's your project structure?

MudkipWorld commented 10 months ago

Hmm, I'm not getting these. It might be from installing files outside the addons/sprite_painter folder (you're supposed to only have that folder), or choosing a different directory during install.

What's your project structure?

Huh, strange, when I closed and reopened Godot, it works now, there are still few messages that appear tho, but the addon now works