Closed Lodugh closed 1 year ago
There's autosave used in the example, so it tries to find the save file. In Godot 4 file access API changed, so not all was translated correctly when porting.
Thanks for the report! ~Will fix soon.~ It is now in master.
Huh, now I get the same error in the inventory.gd as soon as I try to open the inventory.
I just cleared the saves folder and actually, there's a different error.
I will investigate further and try fix all errors that happen
From no activity here I'm guessing this is no longer needed, but it should be fixed so I'm closing.
Just cloned the whole repository to try out the examples but there is some kind of issue with the files. I can start the test 2D scene if I restart after importing but then it gives the error "Attempt to call function 'file_exists' in base 'null instance' on a null instance." in the load_state function in the ground_items_manager.gd.