don-tnowe / godot-wyvernbox-inventory

Action RPG-focused inventory system for Godot 3 and 4
MIT License
105 stars 4 forks source link

[discussion] General weariness with plugin #8

Closed Mazianni closed 1 year ago

Mazianni commented 1 year ago

I'm starting to get fairly frustrated with the lack of documentation about how Wyvernbox works internally.

I've spent the past three days chasing down undocumented behavior, with more time spent on that, getting what should be a fairly easy-to-stand-up system to work like I expect it to.

As it stands, I keep running into issues and I have NO clue what I'm doing wrong, and I can't chase down everything because I don't know this code very well.

Mazianni commented 1 year ago

alright i'm going to close this because i think i actually found an issue in Godot and not the plugin.

don-tnowe commented 1 year ago

So what was the problem? Could still be my issue, and if it's not I could at least make a workaround or comment so it's not as confusing.

Mazianni commented 1 year ago

9 was the issue. I was admittedly very frustrated when I opened this issue because of not being able to understand why something was null when it shouldn't've been (and got hit with a red herring along the way because of Godot).