Open GoogleCodeExporter opened 8 years ago
So... This isn't an emulation bug per se.
This game I actually own. I dug it out and turned it on. Indeed, you can't
really see this on the TV I have.
In any case though, I am confident that this is part of the signal being output
by the VDC. If you had a tv/monitor with adjustable overscan, you would be able
to see this artifact on a real console.
Most emulators default to truncating the video output to the part that would
"normally" be visible on a standard NTSC television. Some emulators (Turbo
Engine and Ootake for example) allow you to adjust the amount of "overscan"
displayed, but default to showing a limited portion of the screen.
Bizhawk _currently_ displays anything that's considered "active display"
generated by the VDC. Bizhawk currently lacks an option to chomp off the top
and bottom parts of the screen.
So.... I would classify this as "not a bug", but I'm not closing it yet, as I
do think it's an 'issue'. I have notes in SVN about games which display
graphical artifacts due to a lack of 'TV emulation'. Dead Moon and Aero
Blasters are two more that do this, and there are a number of others.
There are some other issues with the video system; it would be good to support
4/3 aspect ratio, for example, as well as client-adjustable overscan. zeromus
is working on a video pipeline update and perhaps this is something we should
take into account for that.
Original comment by beir...@gmail.com
on 5 Jun 2012 at 11:05
Original comment by zero...@zeromus.org
on 9 Jun 2014 at 3:52
Original comment by zero...@zeromus.org
on 10 Jun 2014 at 10:43
Original issue reported on code.google.com by
pasky1...@gmail.com
on 5 Jun 2012 at 9:40