Open marwie opened 8 months ago
Not yet exposed – see #1153. It's marked as an 'experimental' feature, so we would need to do something like that here, as I assume the meshoptimizer API could change at any time. In the meantime, vertex colors only factor in to the extent that they limit welding vertices before simplification.
Ok - thanks for the link!
Here's also another very very simple model where this would help (it would probably not remove any vertices in this simple case)
Also have a look at https://github.com/donmccurdy/glTF-Transform/discussions/992
It looks like there are breaking changes planned for the simplifyWithAttributes API, which is still experimental:
https://github.com/zeux/meshoptimizer/pull/601
I think the rest of this task – supporting simplifyWithAttributes — will need to wait for a 4.1+ release.
In case it is useful to the discussion, a recent meshoptimizer PR exposed target_error
to gltf_pack
https://github.com/zeux/meshoptimizer/issues/494
This change exposes simplification error via command line argument -se, which can be valuable to control simplification more precisely and may also be used to slightly increase the defaults when -sv is used. Also this change completes https://github.com/zeux/meshoptimizer/pull/688 by incorporating both normals and colors when -sv is specified, which improves quality on models with vertex colors further.
In case it is useful to the discussion, a recent meshoptimizer PR exposed
target_error
togltf_pack
zeux/meshoptimizer#494
@jo-chemla glTF-Transform
does not directly use the gltfpack
tool, it uses the meshoptimizer js api here
Hello, currently simplify doesn't take vertex colors into account. Looks like meshoptimizer added this feature recently. Is this already exposed/available in gltf-transform?
https://github.com/zeux/meshoptimizer/issues/652#issuecomment-1922083991