By default, glTF Transform groups accessors into buffer views by their parent mesh primitives. Currently the Meshopt encoding implementation does not do that grouping, and for consistency it should. If there's a compelling reason to allow buffer views to be unified rather than grouped, that can potentially be added as a new option on the I/O class that isn't specific to Meshopt.
By default, glTF Transform groups accessors into buffer views by their parent mesh primitives. Currently the Meshopt encoding implementation does not do that grouping, and for consistency it should. If there's a compelling reason to allow buffer views to be unified rather than grouped, that can potentially be added as a new option on the I/O class that isn't specific to Meshopt.