I have a material with texture, texCoord, and intensity.
i wrote myself a extension for gltf-transform so "lightmap" Material will be read and writeable.
when i process a glb the processed glb is missing the texture, buffers etc.
material is copied and image is also present and converted.
what am i missing to handle the given material correctly?
I have a material with texture, texCoord, and intensity. i wrote myself a extension for gltf-transform so "lightmap" Material will be read and writeable.
write:
read:
when i process a glb the processed glb is missing the texture, buffers etc. material is copied and image is also present and converted. what am i missing to handle the given material correctly?