Closed zeux closed 1 year ago
Thanks @zeux!
Note: it seems likely that isMesh checks elsewhere in the viewer are incorrect since I had to add isPoints to traverseMaterials, but that can probably be improved separately.
Should be covered by https://github.com/donmccurdy/three-gltf-viewer/commit/6f6df0ab2ca30e5eea09655ebbfc4d4527f7c2a8. 👍🏻
Without this it is difficult to debug point cloud scenes unless they contain tens of millions of points...
Note: it seems likely that isMesh checks elsewhere in the viewer are incorrect since I had to add isPoints to traverseMaterials, but that can probably be improved separately.