Testing against a (non-public) model from 3D Street, I noticed that enabling 'wireframe' mode hides some of the objects in the scene. Everything should remain visible. Possibly related to vertex normals, odd/event vertex counts, ...? Errors appear in the JS console:
GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call
Testing against a (non-public) model from 3D Street, I noticed that enabling 'wireframe' mode hides some of the objects in the scene. Everything should remain visible. Possibly related to vertex normals, odd/event vertex counts, ...? Errors appear in the JS console: