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stone-td
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New Invader: Herald
#12
bilalakil
opened
2 years ago
0
Add whole-world VFX when the Stones awaken
#11
bilalakil
opened
2 years ago
0
Re-implement UI using the new Unity UI Toolkit
#10
bilalakil
opened
2 years ago
0
Change UI theme when Stones awaken
#9
bilalakil
opened
2 years ago
1
New Invader: Healer
#8
bilalakil
opened
2 years ago
0
New Stone / Tower: Flower (green)
#7
bilalakil
opened
2 years ago
0
New Invader: Catapult
#6
bilalakil
opened
2 years ago
0
New Stone / Tower: Hammer (red)
#5
bilalakil
opened
2 years ago
0
Invaders spawned from Castles initially "flash" at full size before their spawn animation kicks in and scales them up from 0
#4
bilalakil
opened
2 years ago
0
Partial pathing calculations are resulting in enemies destroying structures even when there's a possible path in long mazes
#3
bilalakil
opened
2 years ago
0
Let players tap a specific enemy to "focus it", putting a crosshair on it and causing all towers (that are able) to attack it
#2
bilalakil
opened
2 years ago
0
Keep previous resource taps and placements when restarting a level
#1
bilalakil
opened
2 years ago
0