Here we see 4 different conventions of what I believe is implementing minigame mechanics to the game.
But there's more!
main/Assets/Scripts/Games/DangerZone.cs
main/Assets/Scripts/Games/DangerZoneGame.cs
Why are these 2 files separate, and what's the difference between their purposes?
Standarizing some parts of the code would greatly help both Doodle and Contributors in effeciently maintaining the code.
main/Assets/Scripts/ChaosPlinko.cs main/Assets/Scripts/ChickenOutGame.cs main/Assets/Scripts/Games/ForkedFrenzy.cs main/Assets/Scripts/Games/QuipBattleGame.cs
Here we see 4 different conventions of what I believe is implementing minigame mechanics to the game.
But there's more! main/Assets/Scripts/Games/DangerZone.cs main/Assets/Scripts/Games/DangerZoneGame.cs Why are these 2 files separate, and what's the difference between their purposes?
Standarizing some parts of the code would greatly help both Doodle and Contributors in effeciently maintaining the code.