Closed Pentalimbed closed 1 month ago
Please elaborate on what semi-dynamic means, as well as the state of the modified files. i.e. what still needs to be done or any current issues.
Please elaborate on what semi-dynamic means, as well as the state of the modified files. i.e. what still needs to be done or any current issues.
The cluster size is not hardcoded to 16 per dimension, but resolution / 64px
on each 2d dimension. On z axis it is still 16, but you can manually set in cpp.
It is semi-dynamic because you can't drag a slider in game and update the settings.
Whatever issue that exists before. I only made the cluster number adapt to resolution. I do not intend to fix any bug that I don't even know and this is not a fix
PR anyway. That said, some code changes (e.g. how cluster indicies are calculated) may potentially fix existing bugs.
Thanks. Does this support dynamic resolution?
Thanks. Does this support dynamic resolution?
should be
Does it support VR?
Does it support VR?
I'm not sure
@FlayaN would need to look into this then
64x64px per cluster