Water is made to use linear lighting so that it actually has correct reflections. This creates a significant change, but makes it match our other reflections, and looks like how enbs commonly make water look.
Shadows are added to LOD separately since the GetVL function does not run on LOD.
A multiplier is added to VL because otherwise it is too dim
Water is made to use linear lighting so that it actually has correct reflections. This creates a significant change, but makes it match our other reflections, and looks like how enbs commonly make water look.
Shadows are added to LOD separately since the GetVL function does not run on LOD.
A multiplier is added to VL because otherwise it is too dim