doodlum / Skyrim-Community-Shaders

SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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CTD happening when encountering certain meshes #473

Closed matm-git closed 3 weeks ago

matm-git commented 1 month ago

Issue identified in CS version: 2024-08-25 and 2024-08-26 Skyrim version used: SkyrimVR and AE Reporting users: jepster and kuurtz. Reproducable: Yes, when entering certain locations, e.g. Dawnstar Initial analysis: The CTD seems to be triggered by certain meshes (crashlogs and causing nifs are attached). It is possible that the meshes have some inconsistency, but CS Nexus version does not react with a CTD (no issue observed). Running ParallaxGen seems to be a workaround, as afterwards no such crashes can be observed. crash-2024-08-27-21-54-03.log rowboatbrokenback.zip crash-2024-08-26-21-41-33.log

matm-git commented 1 month ago

As per Jonahex: Vertex_Lighting is used internally by PBR and having it enabled on vanilla meshes causes crashes currently It doesn't make any sense to have this flag enabled on something but grass.

This leaves two options:

  1. Make CS PBR fault tolerant to somehow ignore Vertex_Lighting on non-PBR meshes
  2. Identify and correct vanilla meshes with Vertex_Lighting. Jonahex wants to give it a try to catch this issue.
alandtse commented 3 weeks ago

closed by #496