Closed alandtse closed 2 weeks ago
@doodlum I think we should reopen and consider merging unless you plan to issue a fix quickly. The workaround in here right now is to ignore depths we know to be inaccurate. If you get the time to fix the precision of the depth buffer, then that PR can revert this workaround. My concern is that trying to fix Skyrim's depth buffer at long depth will require major work and you'll not have the time to do it so we'll sit with this bug in VR unnecessarily.
This is the wrong way to handle this, I will deal with it properly soon.