doodlum / Skyrim-Community-Shaders

SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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Particle shader breaks precipitation occlusion on recent test builds #558

Open XscapeTrekker opened 2 days ago

XscapeTrekker commented 2 days ago

On all test builds from at least as far back as early August, precipitation occlusion is broken whenever replacing the particle shader. Toggling on/off or otherwise changing any other settings don't affect the behavior. Tested on vanilla load order for 1.5.97 with only CS and Address Library active. When testing on the Nexus release with every Nexus feature active with same minimal load order, the particle shader is replaced by default and precipitation occlusion works perfectly fine. Using RTX 2080.