doodlum / skyrim-community-shaders

SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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Changing shader macro from feature settings #29

Open Pentalimbed opened 1 year ago

Pentalimbed commented 1 year ago

Akin to static switching in UE4, and preprocessor definitions from ReShade, allowing features to def or undef macros for specific shaders and recompile on the fly. Better performance, as opposed to having dynamic branches in shader code.

alandtse commented 1 year ago

There is some progress toward this with the ability to set global defines in Advanced. Some things to add.