Open matm-git opened 22 hours ago
I feel like this is a mo2 issue. We are trying to save a new one. Mo2 is blocking us.
At most we can force an exit or disable CS when we detect this state.
Yes, sounds very likely to be related to MO2. I am not worried about us beta testers. We can organise ourselves for workarounds. But I am not sure how many users would be experiencing this with a Nexus release. Might be an temp. option to ship with a pregenerated config, even though it is no fun packaging manually :-( Up to the team ofc
I appreciate the report, just posting the reality. I don't use MO2 so may have to rely on someone who does to figure this out.
I'll post an example of a working log later for reference, but essentially the "save" command is being blocked by MO2. This may mean we need a more apparent error when saves fail.
Linked issue: 536 Issue identified in CS version: 2024-09-17 VR Screen Space Reflections - RC and all following builds up to 2024-10-10 Skyrim version used: SkyrimVR Reporting users: jepster Reproducable: Yes, every start of the game Initial analysis:
Workaround: The workaround for this is to obtain a valid CS.json and place it in overwrite or a mod \SKSE\Plugins. With the next game start the shadercache is created correctly and everything is fine.