Open bliteknight opened 1 week ago
Game crashes on hero selection screen when you select this hero
Here are some logs to help
[22:29:54.220] Loading Mods from 'C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods'... [22:29:54.220] ------------------------------ [22:29:54.222] Melon Assembly loaded: '.\Mods\AutoNudge.dll' [22:29:54.223] SHA256 Hash: '5c2d880ffb505d0d60072245e823c41988bb371e24ab578476e1f0f93ed92815' [22:29:54.261] Melon Assembly loaded: '.\Mods\Btd6ModHelper.dll' [22:29:54.262] SHA256 Hash: '687fdaa2ce748572f7e0b1755103ef34a9232489fb3ce0e390e69c531a5af8bb' [22:29:54.269] Melon Assembly loaded: '.\Mods\IndustrialFarmer.dll' [22:29:54.269] SHA256 Hash: 'a4753046ccdc193ee2d06958638672f97b4c02ec16524c5381f6134e176398c8' [22:29:54.747] ------------------------------ [22:29:54.748] BloonsTD6 Mod Helper v3.1.21 [22:29:54.748] by Gurrenm4 and Doombubbles [22:29:54.748] Assembly: Btd6ModHelper.dll [22:29:54.748] ------------------------------ [22:29:54.751] ------------------------------ [22:29:54.751] Auto Nudge v1.0.2 [22:29:54.751] by doombubbles [22:29:54.752] Assembly: AutoNudge.dll [22:29:54.752] ------------------------------ [22:29:54.755] ------------------------------ [22:29:54.755] Industrial Farmer v1.0.11 [22:29:54.755] by doombubbles [22:29:54.756] Assembly: IndustrialFarmer.dll [22:29:54.757] ------------------------------ [22:29:54.757] ------------------------------ .... Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Repeat 2 times: -------------------------------- at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) -------------------------------- at DynamicClass.DMD<Il2CppAssets.Scripts.Unity.UI_New.Main.HeroSelect.HeroUpgradeDetails::BindDetails>(Il2CppAssets.Scripts.Unity.UI_New.Main.HeroSelect.HeroUpgradeDetails, System.String, Boolean, Boolean) at DynamicClass.(il2cpp -> managed) BindDetails(il2cpp -> managed) BindDetails(IntPtr, IntPtr, Byte, Byte, Il2CppInterop.Runtime.Runtime.Il2CppMethodInfo*) at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef) at DynamicClass.DMD<UnityEngine.UI.Button::OnPointerClick>(UnityEngine.UI.Button, UnityEngine.EventSystems.PointerEventData) at DynamicClass.(il2cpp -> managed) OnPointerClick(il2cpp -> managed) OnPointerClick(IntPtr, IntPtr, Il2CppInterop.Runtime.Runtime.Il2CppMethodInfo*)
UPDATE: Downgraded Melonloader to 0.6.1 and it works, so there must be a breaking change to version 0.6.4
I'm also having this issue. I can confirm that the suggested workaround seems to work.
Game crashes on hero selection screen when you select this hero
Here are some logs to help