doombubbles / ascended-upgrades

Mod for infinitely upgradeding BTD6 towers with special Ascended Upgrades
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suggestion: separate upgrades for money making towers #2

Open AltoidDev opened 1 year ago

AlexanderBaggett commented 1 year ago

I agree 100%.

I was kind of expecting this

AlexanderBaggett commented 1 year ago

Or at least make them do something. Right now it's not clear if they do anything (they may not).

AlexanderBaggett commented 1 year ago

You could try something like these:

model.GetDescendants<BankDepositsModel>().ForEach(projectileModel => { if (projectileModel.depositPercent > 0) { projectileModel.depositPercent *= mult; } });

Or model.GetDescendants<BananaCashIncreaseSupportModel>().ForEach(projectileModel => { if (projectileModel.multiplier > 0) { projectileModel.multiplier *= mult; } });

Or model.GetDescendants<BananaCentralBuffModel>().ForEach(projectileModel => { if (projectileModel.multiplier > 0) { projectileModel.multiplier *= mult; } });

Or

model.GetDescendants<BananaBonusCashZoneModel>().ForEach(projectileModel => { if (projectileModel.multiplier > 0) { projectileModel.multiplier *= mult; } });