doombubbles / ultimate-crosspathing

A BTD6 mod that allows for more cross-pathing combinations.
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Glue Gunner failing to load #113

Open RedFanda opened 1 year ago

RedFanda commented 1 year ago

Tower Crash / Fail

Mod Version

I just pressed the download button so maybe v37.

Mod Helper Version

3.1.4

Tower Crosspaths

Glue Gunner, I set it all up and when I check my game it tells me one tower has failed so I checked the log and it says, "Failed loading GlueGunners :(".

Description

The Ultimate Crosspathing just doesn't work, I would go full one path and try to go full on another and it will only let me pick 7 total upgrades.

Other Mods

None

Logs

System.NullReferenceException: Object reference not set to an instance of an object. at UltimateCrosspathing.PostMergeFixes.FixGlueOverriding.<>c.b__0_8(ProjectileFilterModel filterModel) in /home/runner/work/ultimate-crosspathing/ultimate-crosspathing/UltimateCrosspathing/PostMergeFixes/FixGlueOverriding.cs:line 47 at BTD_Mod_Helper.Extensions.Il2CppGenericIEnumerable.ForEach[T](IEnumerable1 source, Action1 action) at UltimateCrosspathing.PostMergeFixes.FixGlueOverriding.Apply(TowerModel model) in /home/runner/work/ultimate-crosspathing/ultimate-crosspathing/UltimateCrosspathing/PostMergeFixes/FixGlueOverriding.cs:line 44 at UltimateCrosspathing.Towers.PostMerge(TowerModel model) in /home/runner/work/ultimate-crosspathing/ultimate-crosspathing/UltimateCrosspathing/Towers.cs:line 318 at UltimateCrosspathing.Tasks.Loading.Coroutine()+MoveNext() in /home/runner/work/ultimate-crosspathing/ultimate-crosspathing/UltimateCrosspathing/Tasks/LoadTask.cs:line 51 [12:40:49.724] [Ultimate_Crosspathing] Failed loading GlueGunners :(