doombubbles / ultimate-crosspathing

A BTD6 mod that allows for more cross-pathing combinations.
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Some monkeys fail to load on 35.0 #97

Closed cyber-wojtek closed 1 year ago

cyber-wojtek commented 1 year ago

"[09:58:43.094] [BloonsTD6_Mod_Helper] SuperMonkeyLoader failed loading bytes [09:58:43.096] [BloonsTD6_Mod_Helper] System.MissingMethodException: Method not found: 'Void Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors.CritMultiplierModel.set_display(Il2CppAssets.Scripts.Utils.PrefabReference)'. at UltimateCrosspathing.Loaders.SuperMonkeyLoader.Set_v_CritMultiplierModel_Fields(Int32 start, Int32 count) at UltimateCrosspathing.Loaders.SuperMonkeyLoader.Load(Byte[] bytes) in C:\Users\jpgale\Documents\BTD6 Mods\UltimateCrosspathing\Loaders\SuperMonkeyLoader.cs:line 1777 at BTD_Mod_Helper.Api.ModByteLoader`1.OnBytesLoaded() at BTD_Mod_Helper.Api.ModByteLoader.LoadAllBytes()"

"[09:58:45.662] [Ultimate_Crosspathing] System.NullReferenceException: Object reference not set to an instance of an object. at UltimateCrosspathing.Tasks.Loading.Coroutine()+MoveNext() in C:\Users\jpgale\Documents\BTD6 Mods\UltimateCrosspathing\Tasks\LoadTask.cs:line 29 [09:58:45.662] [Ultimate_Crosspathing] Failed loading DartMonkeys :( [09:58:45.668] [Ultimate_Crosspathing] System.NullReferenceException: Object reference not set to an instance of an object. at UltimateCrosspathing.Tasks.Loading.Coroutine()+MoveNext() in C:\Users\jpgale\Documents\BTD6 Mods\UltimateCrosspathing\Tasks\LoadTask.cs:line 29 [09:58:45.668] [Ultimate_Crosspathing] Failed loading SuperMonkeys :("

Wardifger commented 1 year ago

Thank you for the dart monkey and super monkey fix! <33