Closed JuicyJuuce closed 5 years ago
That's a very good idea!
I have split recipes into categories. They are not actually the in-game categories because I can't launch the game right now to check them out… However I think it is quite a nice addition anyway. I hope it did not break anything.
If you think splitting by in-game categories would be better, don't hesitate to tell me here. Is there a list somewhere that does not require opening the game?
This tool is excellent - I use it all the time. I have one feature request, however: the ability to adjust the game 'difficulty' settings. This would be particularly helpful for determining the amount of raw resources required to support a particular output on a marathon or death-world.
Most recipes stay the same, but those that are affected, are affected a lot.
hagfish: if I implement this I will probably implement a generic configuration system instead, with the possibility of importing a recipe file. So you would be able to import marathon settings, but also any mod settings, or even older versions of Factorio, provided someone write the recipe files.
I like the new categories. I found the "Rocket" category especially useful.
I'd find a separate "Science" category useful as well, as that's how I mainly use the planner.
Thanks for your patch @Saintis!
@doomeer I think splitting up the items into the groups that they appear in the in-game crafting menu (Logistics, Production, Intermediate products, Combat) would be a good way to break it up and organize them. Actually, in order to include items not in the crafting menu like liquids and raw materials, the "signal" menu should be used as the reference (the menu that pops up whenever you select an input or output box in a combinator).