doomhack / GBADoom

A port of prBoom to the Nintendo GBA.
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Some messages get cut short, even though there's enough space #47

Open HeyItsLollie opened 5 months ago

HeyItsLollie commented 5 months ago

There's a few messages that get cut short, even though there's enough space to fit them on-screen.

Examples: doomgba

FrenkelS commented 5 months ago

Here's another one: blue door

The maximum number of characters in a message is set to 31. https://github.com/doomhack/GBADoom/blob/master/include/hu_lib.h#L51

For episode 1, this number can be increased to 34. And the following messages can be shortened:

Picked up a box of shotgun shells.      -> Picked up a box of shotgun shells
Picked up a backpack full of ammo!      -> Picked up a backpack full of ammo
You need a blue key to open this door   -> You need a blue key to open this
You need a red key to open this door    -> You need a red key to open this
You need a yellow key to open this door -> You need a yellow key to open this
Cavencruiser commented 2 weeks ago

Not exactly all that helpful, given that im not able to find the location in the wad or source code where the hud messages are.

FrenkelS commented 2 weeks ago

https://github.com/doomhack/GBADoom/blob/master/include/d_englsh.h#L126