I'm not familiar about GBA rom structure, but I found that adding SRAM_Vnnn string in somewhere of the ROM was enough.
This PR adds magic string into source code so It can be read by Emulators.
Tested on:
VisualBoyAdvance-M
Analogue Pocket - Spiritualized.GBA Core(Since there's no way to force save type on this)
I'm not familiar about GBA rom structure, but I found that adding
SRAM_Vnnn
string in somewhere of the ROM was enough. This PR adds magic string into source code so It can be read by Emulators.Tested on: