doomhack / GBADoom

A port of prBoom to the Nintendo GBA.
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Added SRAM_Vnnn string for save type detection (fixes #17, #44) #49

Closed iAmGhost closed 6 months ago

iAmGhost commented 6 months ago

I'm not familiar about GBA rom structure, but I found that adding SRAM_Vnnn string in somewhere of the ROM was enough. This PR adds magic string into source code so It can be read by Emulators.

Tested on:

iAmGhost commented 6 months ago

I just noticed there's existing pull request for same issue(#45). closed

Cavencruiser commented 3 months ago

How do I get this port to save to 512kib flash?