dorianpb / cem

Reimplementation of Custom Entity Models in Minecraft for the Fabric Modloader
GNU Lesser General Public License v3.0
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[Enhancement] Make Trident Hand Model Consistent with its Entity Model #62

Open Azureblooet opened 2 years ago

Azureblooet commented 2 years ago

Version

Trident entity replacement works just fine, but the cem doesn't extend to the "entity item" (the in-hand trident model just gets the trident entity's model)

cem in hand: image

thrown: image

optifine in hand: image

Desktop (please complete the following information):

dorianpb commented 2 years ago

as far as I'm aware, the in-hand model of the trident isn't an entity model and actually uses its own model; optifine fixes this by replacing the item model with the entity model

dorianpb commented 2 years ago

will work on it asap

stale[bot] commented 2 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs within 28 days. Thank you for your contributions.

stale[bot] commented 2 years ago

This issue has been automatically closed due to it being stale for 28 days. Thank you to everyone who contributed.

pvtck commented 2 years ago

Any update on the progress of this, would love to have it as well. Thanks ◡̈

C1sW0uth commented 1 year ago

Is there any progress made to this issue? Would love if you can kindly show me how to solve this

NuruddinPlays commented 1 year ago

Any news on this feature? I have a resource pack with a custom trident model and I want the in-hand model to be supported by this mod before releasing it, as I myself uses Sodium instead of Optifine... Would love to see this feature get added! :)