Closed cxong closed 9 years ago
Thanks! 60 fps is always good. Though I may add a frame-limiter option for people the want to save battery on portable devices (GCW-Zero, Android, etc).
I think a better power-saving approach is to look at whether we can avoid updates when nothing has changed, e.g. a dirty flag for searching for matches which is only cleared when the player performs a switch. In addition we can prevent draws if no animation is taking place, although for most games that's more trouble than it's worth. In any case we should profile first, I know that Xcode has CPU usage diagnostics so I can try that.
Double FPS