Closed cxong closed 9 years ago
I've manually merged this. There were a lot of errors and warnings GCC reported that needed to be fixed.
One thing to add to the todo list: We should give a visual representation that the player has picked up and is holding blocks. Maybe rendering 1 block of the held type above the cursor would be enough?
This branch implements the bare minimum required for a new game mode, "Drops" (similar to magical drop).
There is also a substantial refactor of game-mode-specific functions into a module with function pointer struct.
There are many more things to do to polish the game mode, including