But I assume question is related with the scenario for your other topic. And that wont work for WORLD-based orientation. And I addressed the problems with WORLD-based orientation in the other issue (https://github.com/dorukeker/gyronorm.js/issues/25)
Hello,
If you are using GAME-based orientation values you can do the following.
setHeadDirection()
https://github.com/dorukeker/gyronorm.js/wiki/API-Documentaion#setheaddirection to reset the direction of the experience.But I assume question is related with the scenario for your other topic. And that wont work for WORLD-based orientation. And I addressed the problems with WORLD-based orientation in the other issue (https://github.com/dorukeker/gyronorm.js/issues/25)
Cheers, Doruk