Closed kcgen closed 11 months ago
"Port" of a Commodore CDTV game with some FMV segments
Immediately exits when starting DTVPLAY
Game starts, but I cannot seem to interact at the right time to prevent a car crash and game-over
Same as Daum
Same as Daum
Same as Daum
# Config file for Dosbox-SVN Daum Jan 25, 2015
[sdl]
fullscreen=false
fulldouble=false
fullresolution=0x0
windowresolution=1280x960
output=direct3d
mapperfile=mapper.map
usescancodes=true
[dosbox]
machine=svga_s3
memsize=64
[render]
aspect=true
scaler=normal2x
[cpu]
core=auto
cycles=auto
cycleup=500
[mixer]
blocksize=2048
prebuffer=10
[midi]
[sblaster]
[gus]
gus=true
[speaker]
disney=true
[joystick]
buttonwrap=true
[serial]
[dos]
keyboardlayout=none
[ipx]
[autoexec]
@mount c .\eXoDOS\psychokl
imgmount d .\eXoDOS\psychokl\cd\PsychoK.cue -t cdrom
@c:
cls
@call psycho
@exit
The game seems to play OK. Click the pedals to brake, then exit out of the right side of the car. The Tutorial also works OK (can navigate, open the door, take the cup, etc). Thanks for the testing, @rderooy! Closing.
Context
Currently the eXoDOS project runs this game using the DOSBox Daum fork, which is understood to have specific emulation fixes not currently in upstream DOSBox (0.74.x and SVN) or active forks such as X, Pure, and Staging.
DOSBox Daum had 51 releases that included DOSBox SVN's commits ~r3600 through ~r3900, spanning 2010 through 2015.
The goal of this ticket is to answer the following
Is Daum still needed for this game?
If Daum plays it better:
How you can help
psychokl/
)If SVN, X, and Staging all have problems, then try it with Daum:
Follow up by code contributors
If Daum plays it better, your answers (especially the last one that narrows down the fix to a specific release) are critical to helping isolate the chunk of code fixed the given bug.
Pull requests should credit:
The PR should include the
imported-from:
URL pointing to DOSBox Daum. For an example, see commit a35c7c889.