Open johnnovak opened 2 months ago
Probably related:
In PCem's implementation apparently there are accuracy issues for LOD (Level Of Detail bias) as well:
In PCem's implementation apparently there are accuracy issues for LOD (Level Of Detail bias) as well:
This is not related to this ticket, please only post issues that are related.
mip-mapping, 2x2 filter
Not related either... I won't delete these, but please guys, read and understand these things first before you start pasting links 😄 Pattern matching on "blur" is not enough 😏
I look forward to seeing some comparison screenshots when this is implemented.
Overview
Implement a shader that accurately emulates the actual observable image of a Voodoo card connected to a CRT monitor. The card has an internal blur filter to make the 16-bit dither patters "melt away" into continuous colour gradients. This creates extra horizontal blur, but this is how the output of the Voodoo card was designed to look.
PCem used to implement this, not sure if it's still present in the lates PCem version.
Detailed description from the filter author's website:
Further Vogons comment from the author of the filter:
References