Closed jschwartzenberg closed 1 year ago
fdpp?
Indeed, it works with FreeDOS.
Tried $_dos_up = (off)
?
That doesn't help.
loadfix?
Also doesn't help.
How to play that game? What button should I use to hit a monster? :)
Thanks for transferring the issue! I also had problems figuring that out. I found a manual here: http://replacementdocs.com/download.php?view.4525
It says:
I think I was trying those buttons too. Possibly there are some issues with input handling.
I figured out it already myself: you need to press x and RightArrow together. Anyway, the game is too hard. :) I wasn't successful anywhere else but with the first monster, where you have an unlimited life.
Seems this write-up relates to what you wrote above: https://steamcommunity.com/app/283430/discussions/0/613937943093261033/
Fixed with f3c4a32d
Yeah seems to work! I don't get how that game should be played either...
Btw. maybe it would be good to print a message when the exepack detection is triggered. I think it will still be visible just long enough even if it disappears quickly when a game switches to graphical mode. An environment variable could be used to enable the prompt as well before continuing. (Like in the special version you provided me some time ago.) What do you think? It might help slightly in getting issues created below comcom32 instead of dosemu2 when this message is printed and something (still) goes wrong.
There will be no such problems any more. Note that it was fixed long ago, I just checked it today. Also I added a check today to disable the exepack detection if HMA is not enabled, which is by default. So these were the bugs, which are fixed. This problem won't re-surface.
Describe the bug
According to
mem /p
there should be more than enough :)To Reproduce Just run the game.
Attach program/game binaries or provide an URL divil.tar.gz
Attach the log boot.log
A regression? unknown