Open hkr061 opened 2 years ago
Hey there!
This is a known issue, first discovered with Knock Off, where the calc would report 2HKO (for instance), but would become 2-3HKO once the opposing Pokémon's item is knocked off (as opposed to the expected 1HKO). Similar principle applies for multi-hit moves, as each consecutive hit needs to be recalculated with updated conditions (no item in the case of Knock Off and broken Shadow Shield/Multiscale in your case [broken as in no longer having an effect]).
Currently a low-priority fix as we use the O.G Damage Calculator under-the-hood (just the damage calculation part, not the UI). Would prefer those maintaining the O.G Damage Calculator to directly address this, but I can definitely fix this on Showdex's end if the maintainers don't end up pushing a fix in the near future.
I'll keep your issue open until either it's fixed in the O.G Damage Calculator or I fix this myself.
Thanks!
Also, totally forgot to ask, but as a little token of appreciation for taking the time to submit this bug report, I'd like to credit you by your Smogon Forums username (if you have one)! Otherwise, I can just link your GitHub.
(...Or if you don't want to be credited, no need to reply.)
No worries! My forum username is Henkedew. Cheers!
Browser: Chrome Showdex version: v1.0.5 When using a multi hit move against shadow shield or multiscale pokemon, the calculations assume the damage reduction applies to all hits, instead of just the first.