Updated mod to use Everest v4465 (i.e. .NET Core).
Overhauled connection system to fully pull state from the server upon connection, removing the need for local save files.
Overhauled patching to allow for modular "progression systems" that control items/locations to be dropped in at time of server connection.
NOTE:
At the moment, only the vital state (items, locations, loaded level, and checkpoints) is stored and retrieved from the server. In order to include other state (deaths, time played, etc) more work will need to be done.
NOTE: At the moment, only the vital state (items, locations, loaded level, and checkpoints) is stored and retrieved from the server. In order to include other state (deaths, time played, etc) more work will need to be done.