dotBunny / CLionSourceCodeAccess

A CLion Plugin for Unreal Engine
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Clion project generation does not seem to be working with bDebugBuildsActuallyUseDebugCRT. #103

Open Zerophase opened 5 years ago

Zerophase commented 5 years ago

I'm trying to figure out why a behavior has changed in the engine since 4.19, and it has something to do with SDL2. But, enabling bDebugBuildsActuallyUseDebugCRT (I get that it is for Windows, but the documentation suggests it should work on Linux too.) does not let me step into SDL2, after rerunning Setup.sh and GenerateProjectFiles.sh. Previously, if a project was incompatible with the current engine I would receive a notification to rebuild it. Now, the engine just defaults to selecting no, whether I start up in a terminal or from the Linux desktop. Have any idea what changed in the engine, or how to get CLion to use debug third party libraries?