You've said that this project was merged into UE4 and i see it is merged but the code differs drastically. I wanted to add a "force include" alternative from VS project via CMake's target_precompile_headers in generation code to make IDE know about ENGINE_API, <YOUR_PROJECT>_API and other definitions, it won't highlight code correctly without them.
VS does this:
When i did this in CMake:
CLion started parsing source files correctly but this will work until you regenerate the code
The problem is that your project contains a function for CMake code generation but UE4's one doesn't. I just literally can't understand where it generates the CMake code
Info in Plugins window in UE4 still points to your organization and I don't know where to address this issue to
You've said that this project was merged into UE4 and i see it is merged but the code differs drastically. I wanted to add a "force include" alternative from VS project via CMake's
target_precompile_headers
in generation code to make IDE know aboutENGINE_API
,<YOUR_PROJECT>_API
and other definitions, it won't highlight code correctly without them.VS does this:
![image](https://user-images.githubusercontent.com/18731681/173198532-82dfdc7b-e116-4e5e-8da8-24f82eda047a.png)
When i did this in CMake:
![image](https://user-images.githubusercontent.com/18731681/173198553-cedf8430-800d-4359-9500-28abe5a80c21.png)
CLion started parsing source files correctly but this will work until you regenerate the code
The problem is that your project contains a function for CMake code generation but UE4's one doesn't. I just literally can't understand where it generates the CMake code
Info in
Plugins
window in UE4 still points to your organization and I don't know where to address this issue to