dotBunny / CLionSourceCodeAccess

A CLion Plugin for Unreal Engine
136 stars 26 forks source link

Project settings -> Plugins -> CLion -> CMake compiler settings do not apply #61

Open Kerrex opened 7 years ago

Kerrex commented 7 years ago

Hello, after selecting CMake compiler in settings mentioned above, it doesn't apply to CLion project. I had to manually set it in options. It's minor bug but I believe it's worth fixing

reapazor commented 7 years ago

What specific setting are you talking about?

The cmake compiler settings is a path to the compiler, it doesnt accept args at that point ( though maybe that is something we can add? )

Kerrex commented 7 years ago

I'm talking about the setting mentioned in issue title (Cmake compiler path) :) What I mean is that this option has no meaning whatsoever - I thought I would apply to CLion but it doesn't Of course I might be misunderstanding something

reapazor commented 7 years ago

I am not 100%, but I believe that setting effects the actual code analysis side of CLion … UBT should always be used for the actual build, and is.

Matthew Davey dotBunny Inc.

888.632.1993 x700

On Jul 7, 2017, at 15:39, Tomasz Morawski notifications@github.com<mailto:notifications@github.com> wrote:

I'm talking about the setting mentioned in issue title (Cmake compiler path) :) What I mean is that this option has no meaning whatsoever - I thought I would apply to CLion but it doesn't

— You are receiving this because you commented. Reply to this email directly, view it on GitHubhttps://github.com/dotBunny/CLionSourceCodeAccess/issues/61#issuecomment-313774506, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AAGD3IzbTT2KEcF3GvEXV-L4ixCBZAwjks5sLol_gaJpZM4OJuQC.

RicardoEPRodrigues commented 7 years ago

I do concur that the compiler in this case is just used for CLion to have code analysis. The build process will always use UBT, but without the compiler the IDE can't show you errors or warnings.