dotBunny / CLionSourceCodeAccess

A CLion Plugin for Unreal Engine
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Can't chose CLion as Source Code Editor and don't have Plugin Settings #62

Open Brainshack opened 7 years ago

Brainshack commented 7 years ago

Hello,

in my 4.16.1 UE4 Project, I installed the Plugin as described. It compiled and I was able to activate it from the Plugins window. However, I can't select CLion in the Source Code Settings and the Plugin Settings do not show up in Project settings.

reapazor commented 7 years ago

Are you on windows? I removed whitelisting windows as a platform due to the command line limits right now - will restore when that's resolved.

-- Matthew Davey

On Jul 2, 2017, at 22:53, Christian Loock notifications@github.com<mailto:notifications@github.com> wrote:

Hello,

in my 4.16.1 UE4 Project, I installed the Plugin as described. It compiled and I was able to activate it from the Plugins window. However, I can't select CLion in the Source Code Settings and the Plugin Settings do not show up in Project settings.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHubhttps://github.com/dotBunny/CLionSourceCodeAccess/issues/62, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AAGD3Me_ivMZW0lG672fQallhK0lFXh7ks5sKFeMgaJpZM4OLyNo.

Brainshack commented 7 years ago

Yes, I am using windows 10.

2017-07-03 13:36 GMT+02:00 Matthew Davey notifications@github.com:

Are you on windows? I removed whitelisting windows as a platform due to the command line limits right now - will restore when that's resolved.

-- Matthew Davey

On Jul 2, 2017, at 22:53, Christian Loock <notifications@github.com< mailto:notifications@github.com>> wrote:

Hello,

in my 4.16.1 UE4 Project, I installed the Plugin as described. It compiled and I was able to activate it from the Plugins window. However, I can't select CLion in the Source Code Settings and the Plugin Settings do not show up in Project settings.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHubhttps://github.com/ dotBunny/CLionSourceCodeAccess/issues/62, or mute the thread< https://github.com/notifications/unsubscribe-auth/AAGD3Me_ ivMZW0lG672fQallhK0lFXh7ks5sKFeMgaJpZM4OLyNo>.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/dotBunny/CLionSourceCodeAccess/issues/62#issuecomment-312623061, or mute the thread https://github.com/notifications/unsubscribe-auth/AAb2KiwigCqz9DcSP2h9_iCIRPk2xocJks5sKNJPgaJpZM4OLyNo .

reapazor commented 7 years ago

Gotta add it back into the list (commit 9bf1de60e1b5657bc55f980e62658044ca63dc8a had the change)

reapazor commented 7 years ago

I've enquired into timelines on the JetBrains side of a possible fix as well.

SkaveRat commented 7 years ago

well, that could have saved me an hour of trying to find out why it's not listed anymore after an update :D Can you put it in the main readme?

Brainshack commented 7 years ago

I have added the Win64 Target back,but now I cant compile the project:

/bin/sh: UnrealBuildTool.exe: command not found