Open sytelus opened 7 years ago
Albeit not updated, https://github.com/dotBunny/CLionSourceCodeAccess/releases/tag/4.15 marks the last known release to work with 4.15
You would need to back port the most recent changes unfortunately. To compound it, i'll be marking 4.16 shortly and starting to work on 4.17/4.18 compatibility as theres some depreciated functions needing some changing.
I've run into Unable to produce project files
in a completely fresh project on 4.17.
It was working for me with UE 4.17.1 + VS2015, then I came across the fact that Visual Studio 2017 is recommended over Visual Studio 2015 in the UE4 documentation, and did the following:
Then I get the error.
Question: "Unable to produce project files" seems to be a CMake error. How can I able to tail or locate any logs that would give me more information about this failure, in order to diagnose and fix it? Are there any caches that I should try deleting?
As stated elsewhere 4.19 has a bug built-in late at release that we were unable to catch before the plugin was bundled, this has been worked on for 4.20 (but hasn't been put into the master branch yet).
UE is not for the faint of heart, no doubt. Unity might be a great stop gap for you for the time being.
If you are decided on UE, in order to fix the issue all you need to do is change the UE source code to pass a command line to UBT which tells it which generator to use for the projects (that was in my original PR). Then just recompile UE and your good to go ...
All parties, JetBrains, dotBunny and Epic are aware of this issue.
I'm trying to use the plugin in Unreal 4.15 with AirSim project. First I got compile error which I traced back to Build.cs and below simple change fixed it:
public CLionSourceCodeAccess(TargetInfo Target)
I set the IDE as CLion following the instructions. However when I click on Generate CmakeLists in File menu I get little dialog box with just below message:
Unable to produce project files
Are there any additional information that I can use to debug? Or is this plugin only usable for Unreal 4.16?